Graphics Programmer at DreamWorld (W21)
DreamWorld is “adult Minecraft” with generative AI.
Redwood City, CA, US / Remote
Full-time
1+ years
About DreamWorld

DreamWorld is “adult Minecraft” with generative AI. Our players grew up on User Generated Content games, but are now 13-40 and have aged out Roblox / Minecraft. DreamWorld provides more powerful building tools, better graphics, and massive social multiplayer.

Here's a video of our current gameplay: https://www.youtube.com/watch?v=VIwL3vzt4XE&list=PL0x8zBFe0sRjHB3ddXPLh6g6gTEMNeuDg&index=4

Look at the software that has fundamentally changed how people live: Search (Google), Social Networks (Facebook), Ecommerce (Amazon). Now think of what will come in the next 25. One of these monumental shifts will be the pervasiveness of the Digital World, and it is our goal to create it.

We believe this Digital World will rise out of the medium that's had the seeds of it for a while, Gaming. So, we are building a massive Sandbox MMO, with the game focused on User Creation and Socializing. You can think of our initial goal as creating a successor to Minecraft and World of Warcraft.

About the role

We’re preparing for Early Access and looking for a Graphics Programmer to help optimize our visuals and unlock higher-fidelity features without compromising performance.

This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content.

Responsibilities

  • Optimize the rendering pipeline and performance across different platforms
  • Profile and debug graphics bottlenecks (CPU & GPU)
  • Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals
  • Help implement lighting, atmospheric effects, and visual polish that enhance immersion
  • Unlock visual features (e.g. post-processing, shader effects) without compromising performance
  • Reduce technical load on other engineers by owning visual tech systems

Requirements

  • Proven experience working as a graphics or rendering engineer (especially in games)
  • Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred)
  • Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.)
  • Solid understanding of graphics APIs (DirectX, Vulkan, or similar)
  • Comfortable working in a collaborative, fast-paced team environment

Bonus Skills

  • Experience with LOD systems, culling, and instancing
  • Familiarity with Niagara, dynamic lighting, or atmospherics in UE
  • Experience with HLSL/GLSL shader development
  • Prior shipped titles or indie projects a plus

Ideal Candidate

  • A highly technical problem-solver who can push visual fidelity without sacrificing frame rate
  • Someone who’s ready to jump in, own systems, and help us deliver a polished player experience.
  • How to Apply
    • Send your resume and portfolio (if applicable).
    • The interview process may include a short technical screening and/or performance optimization task.
Technology

We're building DreamWorld in C++ on Unreal Engine, creating gameplay features that we ship every week to eager players.

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